The World of Alana
A slender elven male wearing fine clothing and an aura of poised calm.
Aaryth, level 3
Build: Telekinetic Psion
Discipline Focus: Telekinesis Focus
Elf Subrace: Standard Elf Racial Traits
Background: Society – Noble (+2 to Diplomacy)
FINAL ABILITY SCORES
Str 10, Con 10, Dex 13, Int 18, Wis 14, Cha 14.
STARTING ABILITY SCORES
Str 10, Con 10, Dex 11, Int 16, Wis 14, Cha 14.
AC: 16 Fort: 11 Reflex: 15 Will: 15
HP: 30 Surges: 6 Surge Value: 7
Intimidate +8, Diplomacy +10, Perception +10, Insight +8
Acrobatics +2, Arcana +5, Bluff +3, Dungeoneering +3, Endurance +1, Heal +3, History +5, Nature +5, Religion +5, Stealth +2, Streetwise +3, Thievery +2, Athletics +1
Psion: Ritual Caster
Level 1: Orbiting Object
Level 2: Staff Expertise
Psion at-will 1: Force Punch
Psion at-will 1: Mind Thrust
Psion daily 1: Living Missile
Psion utility 2: Telekinetic Lift
Psion at-will 3: Force Hammer
Ritual Book, Repulsion Cloth Armor +1, Force Staff +1, Fine Clothing, Belt Pouch (2), Sunrod (10), Identification Papers with Portrait, Faerie Puppet (3), Waterskin, Journeybreads (10), Feywine Raisin (5), Residuum (Any) (100), Longbow, Arrows (30), Silver goblet (2)
Tenser’s Floating Disk, Make Whole, Fastidiousness
The identification papers listed above are actually a signet ring and heraldric crest, identifying Aaryth as nobility.
Aaryth was born to nobility in the city of Alana. He was christened Randaeris, sixth child of the House of Thaemsueril. His father, Sir Karstinion, Knight of the Gray Rose, is a Paladin of Corellon. His eldest brother is also a paladin of the same order. All the older children are shining examples of elven nobility. There is not much left a mere sixth child can aspire to. With almost a century between his oldest sibling and himself, he is guaranteed little more than a modest inheritance and a footnote in the family history. With so many years separating them, the younger Thaemsueril children are in many ways closer to their nannies than their siblings or parents. This did not suit the introspective Randaeris, and by the time he was a mere 8 winters old, he even avoided the well-meaning caretakers.
Living deep in his head, wrapped up in tales of the Feywild and adventurers, the elven child played largely by himself. He grew adept at giving his nanny and his bodyguard the slip. He was not much accepted among the youth in the town either, with his fancy garb and unintentionally haughty ways, and so even his wanderings were solitary. Faithful to the elven gods in his own way, he prayed for something that would make his special, set him apart. Perhaps the gods saw fit to answer, for puberty brought an awakening of inexplicable power in him. It manifested first as weak telekinetic ability, but over time he honed it into a potent mental push. He went from dodging bullies and drunks to calmly staring them down, knowing he could send weapons and enemies away from himself with a flick of his thoughts. For a time, he even became a bit of a bully himself, actively seeking out confrontation. His slight build and fancy clothing made finding fights easy in the poorer quarters.
One such confrontation led to a would-be mugger sprawled in the mud with a bloody nose. Only when the hapless brigand’s children emerged from hiding did Aaryth have a moment of clarity. The younger, a girl, hurled herself sobbing on the prone figure and cried for her daddy to wake up. The slightly older boy took up a trembling but defiant pose to defend them both. The realization that he was using his power in such a selfish fashion was like a kick to his midsection, coupled with a dash of icy water to the face. The man meant ill, but he was acting in desperation. However one might condemn a man using robbery to feed his family, it paled beside the crime of a wealthy bully provoking him for the thrill of it. Shaken, chastising himself bitterly, Aaryth fled. Corellon had answered his prayers, granting the means to make for himself a name. “Bully” was not the name he wanted. After a more intense period of introspection, and enough time spent in the temple that his parents began to think he was turning to the priesthood, he chose a better name.
The name “Aaryth” is derived from the legends of the Feywild, and refers to an phenomenon where powerful thoughts and emotions can become entities separate of those who first experience them. Tessaryth are regions where this thought, emotion, or dream is now real, independent of its creator. Thus does Aaryth choose to see what he is, and what his power does. He is the realization of an idea, set free from whatever dreams his parents had for him, the manifestation of a god’s thoughts. His power, likewise, begins in his mind and becomes a real thing, a physical force. Like the tessaryth of the Feywild, he exists independent of Corellon, autonomous and free to evolve. More importantly, he exists independent of his family. Though he has the signet and crest to use if he needs, they are not on open display. He prefers to be simply Aaryth, with no ties to the Thaemsueril family name.
He makes his way trading on his skills. For a fee, he repairs tools and weapons and garments to good-as-new status; a simple ritual of telekinetic mending. He performs puppetry shows to the delight of children and those onlookers who still possess a child’s sense of wonder. He also hunts outside of town, bringing deer and boar back to sell. It in this capacity, living among the commoners of the city, that he first makes the acquaintance of Xavir. The man is an adventurous sort, in Aaryth’s estimation, living life as a series of opportunities. Over goblets of Feywine and discussions of the esoteric, the human wizard and the fastidious elven psion have become comrades after a fashion. These meetings have led to Aaryth’s introduction to Xavir’s friend, an enigmatic rogue Tyburn. Even more recently, Xavir has introduced a second mysterious acquaintance to their small circle. Even though the table near the fire in whatever random inn they find their libations at grows crowded, Aaryth has no complaints. Here, in this decidedly eclectic company, he is far from the shadow of his family. Here, this flesh-and-blood ‘tessaryth’ can evolve into something new.